fowlmarlee

• Welcome! •

Hello there! I currently am on an indefinite hiatus from modding/3D art while I focus on other projects.For general communications please reach out to me on discord (fowlmarlee).For Day of Dragons related communications, you may e-mail me at [email protected]

Original Concepts

Primarily to be utilized in an RGB formatMy program of choice for 3D texture art is Substance Painter.

2023

2024

2025

Realized Concepts

Designs by other artists that I recreated for fun, or by request of the teams I worked under.My program of choice for 3D texture art is Substance Painter.

2024

2025

Other Works

The majority of my other works are personal projects that dabbled in other areas of game development, always within Unreal Engine. Before learning Unreal Engine I primarily spent my time creating 2D artworks, which will also be showcased below!

A Collaborative Environment

In the past I owned and directed a modding server for a small multiplayer game. I had the opportunity to work with many other talented artists but due to the nature of the job, these artists were not able to fully implement their works into the game on their own.To bridge the gap I would work with them to get their submissions fixed up to look nice in the game and to be useable by the players. This could take anywhere between a few hours to a few weeks, depending on many factors (such as the artists experience level, vision, and submission complexity).

Particle Systems

For this game I created a series of landscape overhauls. For some of them, I would create custom PS effects & sounds to bring the world to life.

Landscape Overhauls

Below is an example of my landscape overhaul series (Called "Seasons"/"Map Retextures") and some examples of changes made or challenges I faced.

One challenge was trying to figure out what would look good or at least, passable, when replacing the models of the unfinished buildings on this map. As seen in the above guide I created for one of my artists, these meshes are placed in a very specific way that can make most replacements look bad.When creating a replacement for my Arid map, I decided that an abandoned ruin look would suffice. I pulled unused assets from the game, recolored the textures, & added store-bought vines to enforce the idea that these ruins were long forgotten.With my Halloween map, I decided that the repeating SmallWings model would look nice replaced with custom gravestones. I found some free graveyard models and had a lot of fun giving them all unique textures.

An example of landscape changes in a stillwater environment.Arid - Added store-bought cypress & gum tree models. Pond scum was replaced with a new & yellower colored texture. Ground foliage was mostly a simple recolor, though a few models were replaced such as the grass.Autumn - Recolored conifer trees to appear a bit drier. I separated the material of the birch trees (previously all models shared the same material) to allow for different texture colors between models. Grass was made longer & pond scum was replaced with dead leaves.Spring - Overall given a more vibrant appearance. Birch trees were given entirely new leaf textures. Grass was replaced with custom meadow grass assembled with store-bought assets. Pond scum was replaced with cherry blossom petals.Winter - Almost every texture for this map was replaced. In an attempt to simulate deep snow, grass models were replaced with a custom made mesh that intended to look similar to freshly fallen snow.

An example of landscape changes in a river environment.Autumn - Recolored conifer trees to appear a bit drier. I separated the material of the birch trees (previously all models shared the same material) to allow for different texture colors between models. Grass was made longer.Halloween - The visuals of this map were greatly inspired by Tim Burton's "Nightmare Before Christmas". All textures were darkened to look black and dead. Some of the trees were replaced with a free leafless model, and the sky was changed to a spooky shade of orange.Spring - Overall given a more vibrant appearance. Half of the birch tree models were given entirely new sakura tree models (optimizing these models was a massive challenge as they have a very high triangle count). Grass was replaced with custom meadow grass assembled with store-bought assets.

An example of landscape changes in a industrial environment.Autumn - Recolored conifer trees to appear a bit drier. I separated the material of the birch trees (previously all models shared the same material) to allow for different texture colors between models. Grass was made longer & ivy textures were given a reddish coat of paint (similar to how English Ivy will look during the fall).Spring - Overall given a more vibrant appearance. Half of the birch tree models were given entirely new sakura tree models (optimizing these models was a massive challenge as they have a very high triangle count). I thought it would be cute to replace ivy textures with flowers, giving the map a nice pop in color. Various ground foliage were replaced with small flowers as well.Winter - Almost every texture for this map was replaced. To attempt to simulate deep snow, grass models were replaced with a custom made mesh that intended to look similar to freshly fallen snow. I chose to recolor the Ivy with a nice blue tone as I felt it fit the palette nicely.

An example of landscape changes in a rocky environment.Arid - Added store-bought cypress & gum tree models. Ground foliage was mostly a simple recolor, though a few models were replaced such as the grass. Cliff texture and normal maps were replaced as well.Halloween - The visuals of this map were greatly inspired by Tim Burton's "Nightmare Before Christmas". All textures were darkened to look black and dead. Some of the trees were replaced with a free leafless model, and the sky was changed to a spooky shade of orange.Winter - Almost every texture for this map was replaced. To attempt to simulate deep snow, grass models were replaced with a custom made mesh that intended to look similar to freshly fallen snow. I chose to recolor the Ivy with a nice blue tone as I felt it fit the palette nicely.

2D Art

Below is a small example of 2D art I have created in the past!

!!COMMISSIONS ARE CLOSED!!

CLOSED - ON HIATUS

Skin Commissions

PRICING
I charge a base price of $30 USD/per skin, but offer a "$100 USD for 4" discount.
RULES
1. Payment will be required before I send the texture files.
2. FOR MY CONCEPTS: You may request as many design changes as you'd like during the concept art phase (within reason). Once I put the skin on the model, all major design choices are final. If you feel that aspects of the skin need to be tweaked, I will allow up to 3 alteration requests. After that, I will charge extra.3. FOR YOUR CONCEPTS: When you provide me with a concept, we will discuss if you prefer that I keep the skin true to the original design, of if you want me to recreate the concept in my own style. Whatever is agreed upon during this discussion is final.
• If we agree to stick strictly to the concept art, redesign requests after I have completed the skin will not be accepted without an additional charge. I will allow 3 alteration requests for free so long as they do not require major changes.
• If you want me to recreate the skin in my own style, I will allow up to 3 alteration requests for free, and one design change for free. After that, I will charge extra.
4. FOR PATH OF TITANS SKINS: If you do not provide me with a color palette for the skin, I will create my own. If you dislike the palette I choose, I take no issue with you making changes.5. COMMUNICATION IS A MUST - if I do not hear back from you within a week, I am entitled to cancel the commission.

2D Art

PRICING
• I charge $5 USD for sketches, $20 USD for clean lineart, $25 USD for flat colors, $30 USD for basic shading (I do not offer works with backgrounds at this time)
• Icons (Twitch/Discord emojis, profile pics, etc) are $5 USD per piece.* Prices vary depending on amount of characters and complexity requested in a single piece.RULES
1. Partial payment is required upfront (full payment required upfront for sketches).
2. Once a sketch of your piece is approved, the remainder of the payment is required before I complete the piece. If I fail to complete your commission for any reason I will refund this amount.3. COMMUNICATION IS NECESSARY - if I do not hear back from you within a week, I am entitled to cancel the commission.

Payment Info

I only accept payment via Paypal. Please be aware I use USD.